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Plastic Culture How Japanese Toys Conquered the World Review

0plasticultu.jpg Plastic Culture – How Japanese Toys Conquered the Globe (Amazon USAUK) written by London-based designer and illustrator Woodrow Phoenix

Editors say: Plastic Civilisation explores the world of toys: why we love them, what they represent, and why in that location is a growing market place for "designer" and "art" toys aimed at adults. In this book, British author Woodrow Phoenix. takes a look at our human relationship to toys in the twenty-first century, with particular reference to Japan–an exporter of both merchandise and ideas. Plastic toys based on Japanese comics, movies, and TV shows, from Astro Male child, Godzilla, and Gatchaman, to Power Rangers, Sailor Moon, and Pokémon have had a powerful effect on the imaginations and markets of the West, and have boot-started trends in design and popular civilisation that have crossed from Nippon to the W and dorsum East again.

I bought the volume on an afternoon when i was in need of piece of cake and shallow reading. But information technology proved to exist much better than i expected.

The author argues that the current fascination for designers toys/urban vinyl is not about regression or infnatilism. Information technology'south a mix of a "journey from wishspace to reality", an object that triggers memories and as such it becomes a part of its owner, cultural objects shaped past the values and obsessions of the society that produced them and have recently become fine art pieces of a new genre. Designers vinyls are now sold in limited editions, snapped upwards by collectors and are exhibited in art galleries.

0maninmu8998.jpg 0osakasaka.jpg Ultraman toys from the '70s and Garon vintage can wind-up by Osaka Tin Toy

The book takes a look at the history of plastic toys, starting with the post-WWII menstruation and the first plastic dolls manufactured by Ideal Novelty and Toy Company. Along with generic toys (trains, farm sets, teddy bears, etc) the biggest sellers were dolls modelled on film stars, comic book characters and afterward on science-fiction (robots, flying saucers, ray guns, etc.) and then boob tube programs.

Later on came grapheme merchandising and mascots created to attract customers and entice them to buy more of a given product. The best example of the phenomenon being breakfast cereals packets of the '50s and '60s. McDonald'southward has understood the potential of giving abroad free toys with their Happy Repast menus. They started equally early on every bit 1977 and the success of the scheme has turned the fast nutrient behemothic into i of the largest distributors of toys in the world.

0chosocellj.jpgChoco-eggs

The function of TV and character merchandising in disseminating culture was very important in Japan equally well but the miracle of plastic toys took a more exciting plough in the '80s, the decade when the word otaku started to get used in the country. Phoenix examined (a bit superficially imho) the social background of otaku and the emergence of "garage kits." In the kickoff of the '80s young enthusiasts started making reproductions of characters from one-time animes, manga and special-effect movies first for their own use then they opened a studio at Kaiyodo. In 1999 though Kayiodo broke through the otaku barrier when they collaborated with confectionary company Furuta to produce the Choco Egg, each of the chocolate egg contains a limited-edition miniature model of an animal. The success was and so big that Choco Egg speciality stores opened and fans started to merchandise indistinguishable or rare models.

After the long introduction on the history of toy culture for adults, the author gain by spotlighting several of the about famous designers of urban vinyl: starting with Michael Lau and Eric So who customized standard GI Joe activity figures and turned them into either "gardeners" or Bruce Lee figures. Bounty Hunter, Presspop Gallery, Junko Mizuno, etc.

0naradog7.jpg 0myjkaiakia.jpg My sweet dog pull toy by Yoshitomo Nara and Murakami plushes

The about fascinating affiliate for me was "The Toy as Art". Takashi Murakami'due south view in detail. He believes that his plushes and figurines work both as fine art and toys, calculation that the consumer groups for these will be unlike, "but information technology is the same aesthetic class in the end. And i would similar it if these consumer groups were one and the same." A confusion further increased past the fact that some of his sculptures actually had their toy form first, not the other way around. Toys are simply some other mode to bring art in the life of everyone: "Art does not habe to be in a gallery. Information technology does not take to price thousands of dollars. Information technology does not have to be elitist. Information technology can be entertaining, and available."

0blyyyyyyyyth.jpgI was also glad to read the history of the Blythe doll. I discovered them a few years ago on a postcard. The doll had huge green eyes, jet-blackness pilus and porcelaine skin only like my friend Caroline whom i miss a lot since she cruel in love with a surfer and moved to Biarritz. The doll was launched in the The states in 1972. Her eyes change color past pulling a cord at the back of her head. Children establish her besides scary and production stopped. In 1997, Gina Garan started using a 1972 Blythe to exercise her photographic skills. She took the doll everywhere with her and took hundreds of photos. In 2002, Gina published her first book of Blythe photography, This is Blythe. Later that twelvemonth, Hasbro gave the rights to make Blythe dolls to Takara of Japan. Blythe was used in a television set commercials in Nihon, its re-vamped version was marketed to adults and became an instant hit. Success in Nippon led Blythe back to the U.Due south.

This calendar month there was an exhibition of Blythe dolls dressed by designers at the Galeries Lafayette in Berlin)

More toys: Girltron that mix doll parts and transformer-mode toys to create a new species; Tickle Me Elmo vibrating glaze; Modified Toy Orchestra makes electronic music that derives from the modification of toys; and the magnificent Ken Stelarc.

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Source: https://we-make-money-not-art.com/plastic_culture/

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